Lampad
About
A nymph of the underworld rivers, carrying a torch that burns with no fuel and throws a light nothing was meant to be seen by. In that light a person's face shows what they have actually done, in order, most recent first. Lampads are not malicious and rarely attack. They simply raise the torch, and stand there, and let a party look at one another for as long as it takes.
Stats
Save Rolls
Traits
Special Attack
Raise the Torch: 30 ft, save Wis Mind, fail save roll 1d6+2 psychic. Every creature in the light, including the lampad's allies, sees the worst true thing about every other creature in the light. The DN should ask the players what that is and use what they say. Cooldown 3 rounds. Torch Brand: melee 5 ft, +2 to hit, 1d6+2 fire.
Special Defense
Underworld Light: it cannot be blinded, and darkness effects fail within 30 ft of the torch. Closed Eyes: a creature that shuts its eyes is immune to the torch and fights blind, and it will let them, and it will wait.