Kraken
About
Sea-storm given hunger. It breaks keels like twigs and blinks its lantern-deep eyes when thunder answers its name. It lairs in trenches no light has ever touched, rising only to feed or to punish, and whole coasts have learned to leave it offerings rather than ships. Sailors cannot agree whether to call it a beast or a god, and the kraken has never cared to settle the question.
Stats
Save Rolls
Traits
Special Attack
Bite: piercing, melee 10 ft, +5 to hit, 2d10+5, 2d10+5, 2d10+5, 2d10+5. Tentacle Slam: bludgeoning, 20 ft. Seize & drag (hold; on fail pulled 15 ft). Storm Call: lightning, 60-ft line, save Dex Quick; heavy damage; cooldown 3 rounds.
Special Defense
Abyssal Pull: its hold does not end when it moves; it can drag multiple targets. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).