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Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Kraken

Huge

About

Sea-storm given hunger. It breaks keels like twigs and blinks its lantern-deep eyes when thunder answers its name. It lairs in trenches no light has ever touched, rising only to feed or to punish, and whole coasts have learned to leave it offerings rather than ships. Sailors cannot agree whether to call it a beast or a god, and the kraken has never cared to settle the question.

Stats

HP 280
AC 18
DR 3
Attacks 4
Attack: 2d10+5, 2d10+5, 2d10+5, 2d10+5

Save Rolls

Quick 1
Tough 4
Mind 1
Default Save TN (based on HP): 5

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Bright (11-12)
Magic Resistance: Resist lightning 2; aquatic; amphibious
Kraken - Image Coming Soon

Special Attack

Bite: piercing, melee 10 ft, +5 to hit, 2d10+5, 2d10+5, 2d10+5, 2d10+5. Tentacle Slam: bludgeoning, 20 ft. Seize & drag (hold; on fail pulled 15 ft). Storm Call: lightning, 60-ft line, save Dex Quick; heavy damage; cooldown 3 rounds.

Special Defense

Abyssal Pull: its hold does not end when it moves; it can drag multiple targets. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).

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