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Monster Trove for Seasoned Adventurers

House That Hunts

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About

A demirealm dwelling whose windows blink, whose doors breathe, and whose rooms rearrange to digest whoever steps inside. It plays the patient host at first, letting the party wander deeper in. Then the hallways shift, scattering everyone into separate rooms, and the walls themselves begin to bite.

Stats

HP 371
AC 17
DR 4
Attacks 3
Attack: 3d10+6

Save Rolls

Quick 3
Tough 6
Mind 3
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: Average (8-10)
Magic Resistance: -
House That Hunts - Image Coming Soon

Special Attack

Room Bite: bludgeoning, 20 ft, +6 to hit, 3d10+6 as walls, floors, or doors slam shut. Hallway Shift: all creatures inside save Wis Mind or become separated into adjacent rooms, cooldown 3 rounds.

Special Defense

Living Architecture: immune to poison, disease, charm, fear, and prone. While rooted to its demirealm, it regenerates 5 hp each round unless damaged by fire, radiant, or a named key from its history. Senses: Night Vision (60 ft).

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