Hex-Tarn Knight

Medium

About

Once mortal knights who broke their infernal pacts, Hex-Tarn Knights wander as cursed revenants, bound by lingering fragments of their dark oaths. Their armor hums with shadowed sigils, and their blades drip with necrotic energy. They fight with grim resolve, channeling both martial skill and forbidden magic to punish those who remind them of the faith they betrayed.

Stats

HP 48
AC 14
DR 0
Attacks 1
Attack: 3d6+3

Save Rolls

Quick 2
Tough 2
Mind 2
Default Save TN (based on HP): 14

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Bright (11-12)
Magic Resistance: -
Hex-Tarn Knight - Image Coming Soon

Special Attack

Hex Blade: Save Dex Quick, fail save roll 1d12+2 necrotic, cooldown 2 rounds.

Special Defense

Baneful Brand, Faithbane Tenacity: Bonus on saves vs. turn/banish/holy effects, on success cannot be forced to flee this round.

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