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Monster Trove: Old Fears and Hungry Things

Hecatoncheir

Gargantuan

About

A hecatoncheir is a primordial giant with fifty heads and one hundred hands. It was made for wars between powers and later set to guard prisons that ordinary walls could never hold.

Stats

HP 290
AC 18
DR 6
Attacks 4
Attack: 3d10+6, 3d10+6, 3d10+6, 3d10+6

Save Rolls

Quick 2
Tough 8
Mind 6
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Bright (11-12)
Magic Resistance: +4 to saves against spells
Hecatoncheir - Image Coming Soon

Special Attack

Hundred-Handed Barrage: bludgeoning, melee 30 ft, +7 to hit, 3d10+6, four times each round against as many as four targets. Mountain Throw: bludgeoning, 120 ft, +6 to hit, 5d10+6 and the target makes a Tough save or falls prone.

Special Defense

Too Many Hands to Bind: restraints affect ten hands at a time; ten successful restraints are required to hold it completely. It cannot abandon a prison or sworn charge. Presenting a lawful order from the authority that appointed it forces a Mind save; on a failed save it pauses for 1 round to judge the order.

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