Goblin
About
A goblin survives through tunnels, traps and quick agreements it intends to reinterpret later. Alone it bargains; in numbers it surrounds; when the numbers turn, it knows every small exit.
Stats
Save Rolls
Traits
Special Attack
Rusty Blade: slashing, melee 5 ft, +1 to hit, 1d6. Pocket Sand: one creature within 5 ft makes a Quick save or is blinded until the end of its next turn; the goblin then moves toward cover.
Special Defense
Small Exits: the goblin moves through cramped passages without slowing. If offered food, safe passage or useful gossip before blood is drawn, it makes a Mind save; on a successful save it bargains instead of attacking.