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Monster Trove: Old Fears and Hungry Things

Goblin

Small

About

A goblin survives through tunnels, traps and quick agreements it intends to reinterpret later. Alone it bargains; in numbers it surrounds; when the numbers turn, it knows every small exit.

Stats

HP 9
AC 12
DR 0
Attacks 1
Attack: 1d6

Save Rolls

Quick 2
Tough 0
Mind 0
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Below Average (5-7)
Magic Resistance:
Goblin - Image Coming Soon

Special Attack

Rusty Blade: slashing, melee 5 ft, +1 to hit, 1d6. Pocket Sand: one creature within 5 ft makes a Quick save or is blinded until the end of its next turn; the goblin then moves toward cover.

Special Defense

Small Exits: the goblin moves through cramped passages without slowing. If offered food, safe passage or useful gossip before blood is drawn, it makes a Mind save; on a successful save it bargains instead of attacking.

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