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Monster Trove for Seasoned Adventurers

Glasshorn Wyrm

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About

A subterranean wyrm whose translucent horns bend torchlight and spellfire into killing angles. It herds prey toward whatever light it can find, because light is its weapon. Then it lowers its head and looses a prism-burst down the corridor, slicing everything caught in the focused beam.

Stats

HP 252
AC 16
DR 3
Attacks 3
Attack: 3d8+5

Save Rolls

Quick 3
Tough 5
Mind 2
Default Save TN (based on HP): 5

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Bright (11-12)
Magic Resistance: -
Glasshorn Wyrm - Image Coming Soon

Special Attack

Glasshorn Gore: piercing/light, melee/10 ft, +6 to hit, 3d8+5. Prism Burst: 30-ft line, save Dex Quick or 3d6 light/slashing and dazzled, cooldown 3 rounds.

Special Defense

Crystal Hide: DR 3; thunder/sonic damage bypasses DR and may crack its horns, reducing burst damage. Senses: Night Vision (60 ft), Keen Smell.

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