Fuath
About
Yellow hair, a green dress, webbed feet, and no nose at all - that last detail is the one witnesses always fix on. Fuaths haunt sea inlets, lochans and the dark water under bridges, and they drown from below rather than fight from in front. They are caught between two things they cannot bear: sunlight, which unmakes them, and steel, which burns. A blade drawn at dawn leaves one with nowhere to be.
Stats
Save Rolls
Traits
Special Attack
Drag Under: bludgeoning, melee 5 ft, +2 to hit, 1d6+1, and on a hit the target is pulled into the water if any is adjacent. Below the Surface: it attacks from beneath with Advantage against any creature standing in water above the knee.
Special Defense
Sunlight Undoes It: in direct sunlight it takes 1d6 damage at the start of each of its turns and will flee to shadow or deep water immediately. Steel Burns: weapons of iron or steel deal 2 extra damage. Both are common knowledge in the districts where they live.