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Monster Trove: Things Others Swore They Saw

Fuath

Medium

About

Yellow hair, a green dress, webbed feet, and no nose at all - that last detail is the one witnesses always fix on. Fuaths haunt sea inlets, lochans and the dark water under bridges, and they drown from below rather than fight from in front. They are caught between two things they cannot bear: sunlight, which unmakes them, and steel, which burns. A blade drawn at dawn leaves one with nowhere to be.

Stats

HP 20
AC 12
DR 0
Attacks 1
Attack: 1d6+1

Save Rolls

Quick 2
Tough 1
Mind -1
Default Save TN (based on HP): 15

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Low (2-4)
Magic Resistance:
Fuath - Image Coming Soon

Special Attack

Drag Under: bludgeoning, melee 5 ft, +2 to hit, 1d6+1, and on a hit the target is pulled into the water if any is adjacent. Below the Surface: it attacks from beneath with Advantage against any creature standing in water above the knee.

Special Defense

Sunlight Undoes It: in direct sunlight it takes 1d6 damage at the start of each of its turns and will flee to shadow or deep water immediately. Steel Burns: weapons of iron or steel deal 2 extra damage. Both are common knowledge in the districts where they live.

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