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Monster Trove for Seasoned Adventurers

Flesh Golem

Medium

About

A lurching corpse-construct stitched from many bodies and jolted into motion by stolen lightning. It has no mind of its own, only the dim, smouldering rage of its making.

Stats

HP 135
AC 13
DR 2
Attacks 2
Attack: 2d8+5, 2d8+5

Save Rolls

Quick -1
Tough 5
Mind -3
Default Save TN (based on HP): 10

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Non-Intelligent (0)
Magic Resistance: -
Flesh Golem - Image Coming Soon

Special Attack

Slam: bludgeoning, melee 5 ft, +1 to hit, 2d8+5 bludgeoning (two fists). Berserk: when reduced below half its hit points, the golem may go berserk and attack the nearest creature, friend or foe.

Special Defense

Lightning Absorption: lightning damage heals the golem instead of harming it. Immutable Form: immune to effects that change its shape; resists nonmagical damage. Aversion to Fire: fire damage disrupts its regeneration and unsettles it. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).

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