Flesh Golem
About
A lurching corpse-construct stitched from many bodies and jolted into motion by stolen lightning. It has no mind of its own, only the dim, smouldering rage of its making.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +1 to hit, 2d8+5 bludgeoning (two fists). Berserk: when reduced below half its hit points, the golem may go berserk and attack the nearest creature, friend or foe.
Special Defense
Lightning Absorption: lightning damage heals the golem instead of harming it. Immutable Form: immune to effects that change its shape; resists nonmagical damage. Aversion to Fire: fire damage disrupts its regeneration and unsettles it. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).