Fenrir
About
Fenrir is the monstrous wolf whose growth frightened the gods and whose binding required a ribbon made from impossible things. He is strength made prophetic: every attempt to contain him confirms the future in which he breaks free. Fenrir understands speech, betrayal, and the cost of the hand placed in his mouth as assurance. His arrival feels like a promise coming due, with every old betrayal returning at once.
Stats
Save Rolls
Traits
Special Attack
Sky-Biting Jaws: piercing, melee 20 ft, +7 to hit, 5d10+7. A Huge or smaller target is held and takes 3d10 damage each round. Prophecy Howl: when Fenrir first reaches 200 HP or fewer, every creature within 90 ft immediately makes a Mind save. Those that fail cannot willingly approach Fenrir's bindings or aid someone holding them until the end of their next turn. A successful save resists the howl. This occurs when the HP threshold is crossed and does not use Fenrir's turn.
Special Defense
Gleipnir's Logic: an unbreakable restraint made from impossible or willingly surrendered things ignores Fenrir's DR. Releasing him through an honestly fulfilled bargain suspends Sky-Biting Jaws for 1 round.