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Monster Trove: Old Fears and Hungry Things

Electric Eel

Medium

About

This long river predator hides beneath dark water, drowned roots and muddy banks. It releases a stunning shock when prey, paddles or metal weapons disturb the water around it.

Stats

HP 16
AC 12
DR -1
Attacks 1
Attack: 1d4

Save Rolls

Quick 2
Tough 1
Mind -2
Default Save TN (based on HP): 16

Traits

Alignment: Unaligned
Intelligence: Animal (1)
Magic Resistance:
Electric Eel - Image Coming Soon

Special Attack

Electric Discharge: lightning, every creature in the same water within 15 ft makes a Tough save; a failed save deals 2d6 lightning damage and stuns the creature until the end of its next turn. A successful save takes half damage without being stunned. Once discharged, the eel cannot discharge again for 2 rounds.

Special Defense

Water-Bound: on dry ground its movement is reduced to a crawl and its AC becomes 9. A wooden pole, net or other nonmetal tool can move it without triggering Electric Discharge at the DN's discretion.

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