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Monster Trove: Things Others Swore They Saw

Duende

Small

About

Small, broad-hatted, always just leaving the room. A duende starts with the keys, the earring, the letter you had in your hand a moment ago, and it escalates on a schedule of its own choosing. What it wants is not property. It wants a household unsettled enough to be interesting, and a child unattended long enough to be followed. Mothers in the old villages nailed the child's shoe by the door with the toe pointing in, and did not explain why to anyone from outside.

Stats

HP 20
AC 13
DR 0
Attacks 1
Attack: 1d6+1

Save Rolls

Quick 2
Tough 0
Mind 1
Default Save TN (based on HP): 15

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Average (8-10)
Magic Resistance: Locating magic finds the stolen item exactly where the duende wants it found, which is never where it is.
Duende - Image Coming Soon

Special Attack

Sleight: 10 ft, save Dex Quick or one carried item - the DN chooses, and chooses the inconvenient one - is simply gone. It reappears somewhere absurd in 1d4 hours. Cooldown 2 rounds. Small Knife: piercing, melee 5 ft, +3 to hit, 1d6+1.

Special Defense

Just Left: it cannot be caught in a room with more than one exit and cannot be held by ordinary means. Bargain: it will trade back everything it has taken for a single item freely given that the giver actually values. It knows the difference and is insulted by an attempt to fob it off.

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