Corrupted Seraph

Large

About

Corrupted celestial beings whose divine nature has been twisted by dark magic, resembling large muscular ogres with crystalline growths and radiant scars. These seraph remnants are foul-tempered and unpredictable, torn between their original divine purpose and their current corrupted state.

Stats

HP 54
AC 14
DR 0
Attacks 1
Attack: 2d8+2

Save Rolls

Quick 2
Tough 1
Mind 2
Default Save TN (based on HP): 14

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Average (8-10)
Magic Resistance: -

Special Attack

Fallen Strike: 10 ft, save Dex Quick, fail save roll 2d6+3 necrotic damage, cooldown 2 rounds.

Special Defense

Draining Gaze. Reckless: Frenzy, prioritizes offense this round with +2 to attack, yet easier to hit until its next turn with -2 to AC. Teleport: Can move to any space 40 feet that is not occupied.

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