Commoners

Medium

About

These are all common humanoids of all races that have everyday lives, from sailors to bartenders, from farmers to soldiers. They tend fields, build homes, and fill taverns with life. While rarely trained for war, their resolve and numbers can turn the tide of a village's defense. In peace they are the hands that sustain civilization; in strife they are its first to bleed.

Stats

HP 1-10
AC 7
DR -1
Attacks 1
Attack: Weapon type (club 1d4, knife 1d3, pitchfork 1d6, etc.)

Save Rolls

Quick 0
Tough 0
Mind 0
Default Save TN (based on HP): 16

Traits

Alignment: Varies
Intelligence: Average (8 – 10)
Magic Resistance:
People in the market.

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