Church Grim
About
A great black dog buried beneath the first stone of an old church may rise as its grim. It guards the grounds, guides lost children to the gate and watches anyone who enters with a shovel after dark.
Stats
Save Rolls
Traits
Special Attack
Graveyard Bite: piercing, melee 5 ft, +3 to hit, 1d8+2. Grave Warning: one trespasser within 30 ft makes a Mind save; on a failed save the creature is frightened for 1d4 rounds.
Special Defense
Consecrated Guardian: the grim has DR 2 while on its church grounds and cannot be charmed or frightened there. It never attacks a creature that entered to pray, seek sanctuary or tend a grave unless that creature first causes harm.