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Monster Trove: Old Fears and Hungry Things

Church Grim

Medium

About

A great black dog buried beneath the first stone of an old church may rise as its grim. It guards the grounds, guides lost children to the gate and watches anyone who enters with a shovel after dark.

Stats

HP 34
AC 14
DR 1
Attacks 1
Attack: 1d8+2

Save Rolls

Quick 2
Tough 2
Mind 3
Default Save TN (based on HP): 15

Traits

Alignment: Orderly Kind (Guardian)
Intelligence: Average (8-10)
Magic Resistance: +2 to saves against spells
Church Grim - Image Coming Soon

Special Attack

Graveyard Bite: piercing, melee 5 ft, +3 to hit, 1d8+2. Grave Warning: one trespasser within 30 ft makes a Mind save; on a failed save the creature is frightened for 1d4 rounds.

Special Defense

Consecrated Guardian: the grim has DR 2 while on its church grounds and cannot be charmed or frightened there. It never attacks a creature that entered to pray, seek sanctuary or tend a grave unless that creature first causes harm.

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