Cave Lurker

Medium

About

Cephalopod-like creatures that lurk in foggy cave vents, their forms perfectly mimic stone formations and mineral deposits. These patient hunters emit sound-dampening pulses that muddle hearing and disorient prey before dropping down to crush and consume their victims.

Stats

HP 19
AC 12
DR 0
Attacks 1
Attack: 1d6

Save Rolls

Quick 1
Tough 2
Mind -3
Default Save TN (based on HP): 16

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Animal (1)
Magic Resistance: -

Special Attack

Sound Pulse: 30 ft, save Wis Mind, fail save roll 1d4+1 thunder damage, cooldown 1 round.

Special Defense

Echolocation: Senses, perceives by reflected sound within 30 ft, silence or sound-dampening reduces effectiveness. False Appearance: deception, appears as inanimate terrain/ object while motionless, save Wis Mind to notice it or on interaction.

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