Skip to content
Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Bell-Tower Banshee

Medium

About

A banshee snared in the bell ropes of a ruined tower, screaming with every funeral toll that was never rung. It hangs half-seen among the rafters, and its wail rolls out on the hour whether prey is near or not. Slay it and it only falls quiet until nightfall; to end it for good, the bell must be cracked, blessed, or buried.

Stats

HP 213
AC 17
DR 2
Attacks 3
Attack: 3d8+5

Save Rolls

Quick 3
Tough 4
Mind 2
Default Save TN (based on HP): 6

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Average (8-10)
Magic Resistance: +2 to saves vs. charm, fear, poison, and disease
Bell-Tower Banshee - Image Coming Soon

Special Attack

Death Knell: sonic/necrotic, 60-ft cone, save Con Tough or 3d8 damage and deafened, cooldown 3 rounds. Rope Claw: +4 to hit, 3d8+5.

Special Defense

Bellbound: reforms at the nearest intact bell after 1d4 nights unless the bell is cracked, blessed, or buried. Immune to poison/disease. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: