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Monster Trove for Seasoned Adventurers

Bell-Tower Banshee

Medium

About

A banshee snared in the bell ropes of a ruined tower, screaming with every funeral toll that was never rung. It hangs half-seen among the rafters, and its wail rolls out on the hour whether prey is near or not. Slay it and it only falls quiet until nightfall; to end it for good, the bell must be cracked, blessed, or buried.

Stats

HP 213
AC 17
DR 2
Attacks 3
Attack: 3d8+5

Save Rolls

Quick 3
Tough 4
Mind 2
Default Save TN (based on HP): 6

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Average (8-10)
Magic Resistance: +2 to saves vs. charm, fear, poison, and disease
Bell-Tower Banshee - Image Coming Soon

Special Attack

Death Knell: sonic/necrotic, 60-ft cone, save Con Tough or 3d8 damage and deafened, cooldown 3 rounds. Rope Claw: +4 to hit, 3d8+5.

Special Defense

Bellbound: reforms at the nearest intact bell after 1d4 nights unless the bell is cracked, blessed, or buried. Immune to poison/disease. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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