Behemoth
About
Behemoth is the primeval land beast, unmatched in bodily strength and at home among reeds, rivers, and mountains. Its bones are like bars, its tail moves like a cedar, and ordinary predators do not understand it as prey. Catastrophe follows armies, rulers, and desperate hunters who attempt to move, capture, or prove mastery over Behemoth.
Stats
Save Rolls
Traits
Special Attack
Cedar-Tail Sweep: creatures within 30 ft make a Quick save. A failure takes 5d10 bludgeoning damage, moves 20 ft, and falls down. A successful save avoids the damage, movement, and fall. Reed-Breaking Rush: creatures in an 80 ft line make Quick saves. A failure deals 4d10 bludgeoning damage and carries the creature to the end of the line; success halves the damage and prevents the creature from being carried.
Special Defense
Primeval Peace: Behemoth will not attack creatures that stop threatening, binding, or redirecting it. Deep natural water reduces its movement but grants +2 DR.