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Monster Trove: Old Fears and Hungry Things

Barracuda

Medium

About

Beyond the reef edge hangs a silver line with teeth. Sudden splashing, blood or reflected light turns the barracuda's stillness into a straight rush. It bites, passes and circles, leaving a quiet interval after the first wound that can be as dangerous as the strike itself. Divers learn to keep bright metal covered and wounded companions between steady hands, since a frantic retreat invites another pass.

Stats

HP 14
AC 15
DR 0
Attacks 1
Attack: 1d6+2

Save Rolls

Quick 5
Tough 1
Mind -1
Default Save TN (based on HP): 16

Traits

Alignment: Wild Impartial (Seeker)
Intelligence: Animal (1)
Magic Resistance:
Barracuda - Image Coming Soon

Special Attack

Flash Strike: piercing, melee 5 ft, +4 to hit, 1d6+2. During the first round, or against a target carrying exposed polished metal, the attack deals an additional 1d4 damage.

Special Defense

Breaks Away: after taking 6 damage from one attack, the barracuda makes a Mind save and retreats on a failure. Covering reflective objects and leaving bloody water removes the additional damage from Flash Strike.

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