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26 monsters found

Bakezori

HP: 21 AC: 14 DR: 0 Attack: 1d8+2
A Bakezori is an old straw sandal that has awakened after years of neglect. One eye opens above a long tongue, two wiry arms sprout from the straps, and it bounds through the house shouting fragments of work songs. It resents waste and careless ownership, but its revenge begins with noise, missing footwear, and bruised […]

Carbuncle

HP: 12 AC: 14 DR: 0 Attack: 1d4
A small quick animal, seen mostly as a moving light between the rocks, with a gem set in its skull that throws a clean white beam ahead of it. Miners in the high country will tell you the stone is worth a year's wages and that following it is how men end up at the […]

Ebon Beetle

HP: 19 AC: 14 DR: 0 Attack: 1d6+1
These armored insects thrive in caverns and ruins steeped in darkness. Their shells gleam like oiled obsidian, and when they charge, the impact sounds like stone cracking under pressure. Ebon Beetles rarely fight head-on - they stalk the edges of light, ramming from the dark until their prey collapses from shock or fear. Even torchlight […]

Flaming Skull

HP: 30 AC: 13 DR: 1 Attack: 2d6+2
Floating skulls wreathed in constant flame, their empty sockets burn with cunning light. These undead retain fragments of magical skill and are fully immune to fire. They strike with bursts of burning energy and hover silently through ruins, leaving trails of ash in their wake.

Funereal Moth

HP: 18 AC: 12 DR: 1 Attack: 1d6+1
Small moth-like creatures that drift silently through graveyards and ruins. Their wings shimmer faintly in the dark, and the dust they shed weakens the living. Drawn to death and decay, they feed on fading life energy, leaving behind only stillness and cold air.

Gelid Rat

HP: 17 AC: 12 DR: 0 Attack: 1d6+1
Frost-coated rodents adapted to icy tunnels, Gelid Rats gnaw through frozen soil and leave trails of thin frost in their wake. Their chilled breath clouds the air, and their nips can numb exposed skin. They are simple scavengers drawn to warmth and food, thriving where the cold drives other creatures away.

Gem Mouse

HP: 16 AC: 13 DR: 0 Attack: 1d6+1
Small crystalline rodents that scurry through caverns and ruins, their translucent fur scattering light into dazzling flashes. They are harmless and skittish, relying on sudden bursts of color and reflected glare to confuse predators before darting into cracks or crevices. In bright light, their refractive hides make them almost impossible to see.

Glimmer Moth

HP: 19 AC: 13 DR: 0 Attack: 1d6+1
Delicate winged creatures with translucent wings that shimmer with an ethereal light, their bodies seem to be glowing from within. These nocturnal insects are drawn to any source of illumination, their wings leaving trails of sparkling dust that can confuse and disorient those who inhale it.