Properties
Uses
1d3 charges
Effect
Each charge puts one willing or unconscious creature into a sleep in which nothing continues: it does not age, starve, thirst, bleed out, worsen, or die of any wound, poison, disease, or curse it carried in. It cannot be woken by noise, pain, water, magic, or need, and only this harp wakes it, in one verse. The sleeper can be carried, packed, and shipped. Fresh damage still harms it and kills it at zero hit points. The slack string parts when depleted, and any creature already asleep by the harp stays under until a bare hand touches its face.
About
White wood, a small lap harp with nine strings, the lowest of them slack and never brought to pitch.