Properties
Bonus
+2 Wisdom (max 18) and +2 Mind saves against fear, confusion and madness
Uses
1d4 charges
Effect
Each charge steadies one creature the wearer can touch, ending any fear, charm, compulsion, confusion, or madness on it outright and for good, whatever its source or duration, and giving it +4 on Mind saves for the hour after. The sand runs out through the seams when depleted, and the wearer's own footing of mind stays sure permanently.
About
Doubled canvas with pockets of grey sand sewn all round it, and the sand shifts audibly whenever the wearer stands still.