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Turn UndeadNatural 20Save RollDual-WieldingBackstabHelmetTorchWearyLongswordLevel 10

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  1. Core Guide · Save & Chance Rolls Save & Chance Rolls All characters start at Level 1 with Save Roll 15 Target Number (TN). Then reduce the Save Roll Target Number by 1 per level advancement. Roll d20 + relevant Ability Bonus ≥ Target Number (TN is 16 - character level).
  2. Character Builder · Cleric Cleric Level-Up Bonuses ... an ally within 30 feet would be reduced to 0 Hit Points or fails a Save Roll against a harmful effect, you may call upon your deity to intervene. The target is wrapped in holy power. If the trigger was damage that wou ...
  3. Core Guide · Magic in Combat Magic in Combat Attacking with spell, spell caster just casts at target. Target makes Save Roll against spell type. Type of Save Roll is suggested in the spell stats, but if DN decides otherwise: Pick the Save Roll by spell essence, wit ...
  4. Character Builder · Wizard Wizard Level-Up Bonuses ... nearest unoccupied space if the rolled destination is blocked. No Save Roll if less than 80 Hit Points, otherwise, the creature may attempt a Tough Save Roll not to be affected. At 6th level, you may use Exile Ward t ...
  5. Armor & Gear · Helmets Helmets ... 1 on Chance Roll) A ceiling trap smashes down from above (roll 1 on Save Roll) A rock, boulder, or heavy object drops onto the head (roll 1 on Save Roll) A horse suddenly rears or bucks beneath a rider (roll 1 on Proba ...
  6. DN Guide · Magic and Spells Mindless Undead and Mind Saves ... zombies or skeletons have no Intelligence or conscious thought, the Save Roll system in OD represents magical resistance or spiritual recoil, not mental reasoning. So a WIS Mind save isn't about thinking, it's about wh ...
  7. DN Guide · Level 10 - Apex of Mortals Power Surge ... Competence - All Chance Rolls now have a Target Number of 5. All Save Rolls now have a Target Number of 5. Anyone who tries to cast magic on you or against you does not gain the level-based negative roll against you ...
  8. Character Builder · Cleric Turn Undead Undead with HP ≤25: No Save Roll. Undead with HP ≥26: Wis Mind save to resist.
  9. DN Guide · Magic and Spells Magical Backlash When a target rolls a natural 20 on a Save Roll using 1d20, the save succeeds no matter the Target Number, and the magic fails completely against that target. Magical Backlash applies, the escape is so complete that the ...
  10. DN Guide · Game Notes Divine Effects ... A spell typically covers mundane, normal rolls - attack, chances, save rolls - where normal magic applies. However, when a target faces truly cosmic or reality-bending forces, the DN can rule that even powerful spell ...
  11. DN Guide · Magic and Spells Saving Rolls ... with all three lances of searing light, the target makes only 1 Save Roll
  12. Core Guide · Abilities & Hit Points Abilities & Hit Points ... rolls Lifting, breaking, pushing, climbing, etc. DEX AC, Dex Quick saves, Chance rolls Sneaking, balancing, etc. CON Con Tough saves, Chance rolls Holding breath, resisting poison, etc. WIS Wis Mind saves, Chance roll ...
  13. Core Guide · Magic in Combat Wis Mind - resisting influence on thoughts or senses Spells state the type and amount of damage, and whether a successful Save Roll reduces damage to zero or to half.
  14. Character Builder · Wizard Wizard Default Class Abilities ... dealing 1d6 damage per caster level to a single target with no Save Roll allowed. The wizard also suffers 1 point of damage per caster level used, which cannot be reduced, making this desperate power costly and da ...
  15. DN Guide · Game Notes Weary Condition ... marching, magical effects, etc. you suffer a -2 penalty to all Save Rolls. Rest and recovery remove this condition: a full nights rest of 6 or more hours.
  16. DN Guide · Magic and Spells Destination Stacking ... stat or value, such as AC, attack bonus, damage bonus, a specific Save Roll, a skill, an ability score, etc. All versions of the same thing count as the same destination. This limit also applies to area effects.
  17. DN Guide · Magic and Spells Weary Condition ... marching, magical effects, etc. you suffer a -2 penalty to all Save Rolls. Rest and recovery remove this condition: a full nights rest of 6 or more hours.
  18. Character Builder · Cleric Cleric Default Class Abilities Once per day, grant +1 to a roll (attack, save, or chance) for yourself or an ally. At 4th level +2 to a roll. At 7th level +3 to a roll.
  19. Character Builder · Races Unique Abilities Once per day reroll any 1 failed save or attack roll.
  20. Core Guide · Combat Melee Weapon Combat Roll weapon damage + Strength bonus. Apply armor DR after any save reductions. Natural 20 ignores DR and is two times (x 2) damage.