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Chapter 2 of 6 · 1 min read

Helmets

Why a helmet adds no AC or DR, and why you still want one.

Helmets do not improve AC and do not add DR.

Instead, a helmet protects the head from serious injury when things go wrong.

A player without a helmet is always at risk when the blow lands in the worst place possible. Most of the time this will not come up. But when it does, it matters a lot.

Restrictions

Wizards and Thieves may not wear helmets. Helmets disrupt senses by dulling hearing, limiting vision, breaks concentration, etc. - making all abilities for those classes impossible while worn.

When head trauma checks should occur?

If a character has no helmet, the DN should raise the stakes.

Possible consequences without a helmet?

When head trauma happens, DN decides and determines relative to scene.

  • Dazed - next turn is lost
  • Blurry vision - Quick saves are at risk for a short time
  • Ringing ears - Mind save rolls are harder until rest
  • Knockdown - character is stunned and falls prone
  • Memory jolt - forgets current action or spell
  • Complete blackout - lights out, body drops

Why players will want helmets?

A helmet will not stop blows like armor's DR and will not help you dodge like Dexterity Bonus. It protects thought, balance, and consciousness when the world hits the head instead of the body.

If your cleric or fighter values their eyesight, balance, hearing, or consciousness, wear one.

Helmets Costs & Examples#

HelmetDescriptionCost
Leather CapThick hide or boiled leather, common militia wear.3 gp
Padded CoifQuilted cloth wrap that cushions blunt impact.5 gp
Studded CapLeather helm reinforced with studs or bronze rivets.8 gp
Nasal Helm (Viking Style)Conical iron or steel with a nose-guard bar, iconic raider helm.12 gp
Samurai JingasaLacquered hat, lightweight, built for mobility and rain protection.14 gp
Half-Helm (Iron/Steel)Simple iron skull dome with reinforced brow.15 gp
Spangenhelm (Persian / Germanic)Sectioned iron plates with mail drape over cheeks and neck.18 gp
Barbarian Horn HelmLeather base with bone or antler crest, ceremonial and intimidating.20 gp
Zulu War HelmWoven reeds layered with hide, sturdy but flexible.22 gp
Full HelmWraps skull completely, deflects strong blows more reliably.25 gp
Lamellar Helm (Steppe Riders)Overlapping metal scales, popular with horse archers.30 gp
Khopesh Helm (Egyptian Bronze)Bronze plate helm with flared rim and colorful plume.35 gp
Norman Kite-Guard HelmSloped nasal helm with cheek plates, favored by early crusader cavalry.32 gp
Tibetan Copper Ridge HelmCopper and iron layered crown, wind-resistant and ridge reinforced.38 gp