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Book IV · Open Dungeons RPG

DN Guide

Rulings over rules.

For the Dungeon Narrator: rulings, economy, consistency, high level play, magic, adventures in two sentences, the cosmos, Level 10 and monsters.

13 chapters · 40 min read

Chapters

  1. 01 The NarratorWhat makes a DN different, and the three pillars of DN authority. 4 min

    What Makes a DN DifferentThe Three Pillars of DN AuthorityThe DN's Real JobWhen to Channel Your Inner DN

  2. 02 InflationWhy too much gold and too many magic items kill a campaign. 4 min

    Why Gold Inflation HurtsHow to Fix Gold InflationWhy Magic Item Inflation HurtsHow to Fix Magic InflationThe Alternative Economy

  3. 03 ConsistencyWhy a consistent ruling beats a correct one. 3 min

    Why Consistency More Than CorrectnessHow to Stay Consistent

  4. 04 Game NotesRulings on rest, creatures, torches, potions, scrolls, conditions and more. 8 min

    RepelledAttrition and FightingManaging AttritionResting - Hit Point RecoveryWhat is a Creature?What is a Humanoid?Divine EffectsDamage Reduction +12 more

  5. 05 High Level EncountersWhat an encounter really is, and how to threaten strong parties. 3 min

    What an Encounter Really IsEncounters at High LevelThe Real KillerThink in Sequences, Not SinglesMix Encounter TypesGive Signs of Strain

  6. 06 Magic and SpellsWho can use what, stacking limits, backlash, vision and spell rulings. 8 min

    Magic Items Use by ClassWho Can Use Scrolls?Who Can Use Wands?Who Can Use Staves?Who Can Use Rods?Magic Stacking and Nature of MagicDestination StackingSpell and Magic Limitations +19 more

  7. 07 Adventures Made EasyThree steps from two questions to a living adventure. 3 min

    Step One: Ask Two QuestionsStep Two: Add FleshStep Three: Scale to the PartyBring It to LifeTwo Sentences Adventures ExampleThe Vanished VillageThe Poisoned WellThe Drowned Cathedral +4 more

  8. 08 Deities and ClericsHow gods, faith and clerics fit in the world. 1 min
  9. 09 Cosmos and RealmsThe Material Realm, the Ethereal, Gate Keepers and the countless realms. 10 min

    The Material RealmDemirealmsThe Ethereal WorldAstral TravelThe Gate KeepersCountless RealmsThe Realism GradientWhen Do Realms Matter? +2 more

  10. 10 Treasure and ClassRewards tuned to each class, and treasure by context. 1 min

    Class Tuned RewardsTreasure by Context

  11. 11 WorldbuildingReveal, withhold, reveal. 2 min
  12. 12 Level 10 - Apex of MortalsAscension, the Power Surge and the capstone abilities. 5 min

    Power SurgeApex Abilities

  13. 13 Bringing Monsters to LifeFour questions that turn a stat block into a creature. 2 min

    What do they look like?How do they move?What stands out?Why do they fight?