Book IV · Open Dungeons RPG
DN Guide
Rulings over rules.
For the Dungeon Narrator: rulings, economy, consistency, high level play, magic, adventures in two sentences, the cosmos, Level 10 and monsters.
Chapters
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01
The NarratorWhat makes a DN different, and the three pillars of DN authority.
4 min
What Makes a DN DifferentThe Three Pillars of DN AuthorityThe DN's Real JobWhen to Channel Your Inner DN
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02
InflationWhy too much gold and too many magic items kill a campaign.
4 min
Why Gold Inflation HurtsHow to Fix Gold InflationWhy Magic Item Inflation HurtsHow to Fix Magic InflationThe Alternative Economy
- 03 ConsistencyWhy a consistent ruling beats a correct one. 3 min
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04
Game NotesRulings on rest, creatures, torches, potions, scrolls, conditions and more.
8 min
RepelledAttrition and FightingManaging AttritionResting - Hit Point RecoveryWhat is a Creature?What is a Humanoid?Divine EffectsDamage Reduction +12 more
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05
High Level EncountersWhat an encounter really is, and how to threaten strong parties.
3 min
What an Encounter Really IsEncounters at High LevelThe Real KillerThink in Sequences, Not SinglesMix Encounter TypesGive Signs of Strain
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06
Magic and SpellsWho can use what, stacking limits, backlash, vision and spell rulings.
8 min
Magic Items Use by ClassWho Can Use Scrolls?Who Can Use Wands?Who Can Use Staves?Who Can Use Rods?Magic Stacking and Nature of MagicDestination StackingSpell and Magic Limitations +19 more
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07
Adventures Made EasyThree steps from two questions to a living adventure.
3 min
Step One: Ask Two QuestionsStep Two: Add FleshStep Three: Scale to the PartyBring It to LifeTwo Sentences Adventures ExampleThe Vanished VillageThe Poisoned WellThe Drowned Cathedral +4 more
- 08 Deities and ClericsHow gods, faith and clerics fit in the world. 1 min
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09
Cosmos and RealmsThe Material Realm, the Ethereal, Gate Keepers and the countless realms.
10 min
The Material RealmDemirealmsThe Ethereal WorldAstral TravelThe Gate KeepersCountless RealmsThe Realism GradientWhen Do Realms Matter? +2 more
- 10 Treasure and ClassRewards tuned to each class, and treasure by context. 1 min
- 11 WorldbuildingReveal, withhold, reveal. 2 min
- 12 Level 10 - Apex of MortalsAscension, the Power Surge and the capstone abilities. 5 min
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13
Bringing Monsters to LifeFour questions that turn a stat block into a creature.
2 min
What do they look like?How do they move?What stands out?Why do they fight?