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Chapter 4 of 6 · 1 min read

Weapons

Damage, DR Penetration and cost for every weapon.

Some weapons were historically designed to penetrate armor like the crossbow, so you'll see an entry for "DR Pen": Damage Reduction Penetration: This removes some DR bonus, and if the DR Pen places target into nega-tive territory for protection, then apply that as + to damage.

For example, if wearing a leather armor with a DR 1 (non-magical), and you are hit with a Lucern Hammer that has a DR Pen value of -2, it does an extra +1 of damage as it not only negated your DR for Leather on a hit, but

The crossbow's main advantage over regular bows was its ability to generate much higher draw weights - often 200-1200+ pounds compared to a longbow's typical 80-150 pounds. This massive force, combined with heavy steel bolts (often called quarrels), made crossbows devastatingly effective against mail armor and later plate ar

Medieval armorers and crossbow makers were essentially locked in an arms race. As armor got better, crossbow technology evolved to counter it. They developed specialized armor-piercing bolts (or quarrels) with needle-sharp bodkin points, reinforced crossbow prods (the bow part), and mechanical aids like windlasses and goat's foot levers to cock these incredibly powerful weapons.

The crossbow was so effective against armored knights that it was actually banned by the Pope in 1139 for use against Christians (though this was largely ignored). It democratized warfare in a way - a relatively untrained crossbowman could take down an expensively equipped knight who'd trained for years.

WeaponDamageDR PenCost
Awl Pike 2H1d8-2 DR8 gp
Bardiche 2H1d10--10 gp
Bec de Corbin 2H1d8-2 DR15 gp
Bill 2H1d8--5 gp
Bill-Guisarme 2H1d10--12 gp
Boar Spear 2H1d8--5 gp
Corseque 2H1d8--8 gp
Fauchard 2H1d8--5 gp
Fauchard-de-Bec 2H1d10--12 gp
Fauchard-Fork 2H1d8--8 gp
Glaive 2H1d8--8 gp
Glaive-Fauchard 2H1d10--15 gp
Glaive-Guisarme 2H1d10--12 gp
Glaive-Voulge 2H1d10--15 gp
Guisarme 2H1d10--8 gp
Guisarme-Voulge 2H1d10--12 gp
Halberd 2H1d10-2 DR10 gp
Holy Water Sprinkler1d10--15 gp
Hooked Polearm 2H1d8--8 gp
Jousting Lance 2H1d10--20 gp
Tourney Lance 2H1d6--15 gp
Lance (light) 2H1d6--6 gp
Lance (medium) 2H1d8--9 gp
Lance (heavy) 2H1d10--15 gp
Lochaber Axe 2H1d10-2 DR12 gp
Military Fork 2H1d8-1 DR10 gp
Monk's Spade 2H1d8--8 gp
Partisan 2H1d8-1 DR8 gp
Pike 2H1d10--5 gp
Poleflail 2H1d8--10 gp
Ranseur 2H1d10-1 DR10 gp
Spetum 2H1d8-1 DR8 gp
Spontoon 2H1d6--5 gp
Trident1d8--8 gp
Voulge 2H1d10--8 gp
Winged Spear1d6--6 gp
Arming Sword1d8--15 gp
Claymore 2H1d10--50 gp
Cutlass1d6--12 gp
Dao1d8--20 gp
Dwarven Waraxe 2H1d10--30 gp
Elven Thinblade1d8--80 gp
Estoc 2H1d8-2 DR25 gp
Executioner's Sword 2H1d12--75 gp
Falchion2d4--18 gp
Falx 2H1d8-1 DR20 gp
Gladius1d6--12 gp
Katana1d10--400 gp
Khopesh1d8--20 gp
Kris1d6--15 gp
Kukri1d4--8 gp
Longsword1d8--15 gp
Moonblade1d10--500 gp
Rapier1d6--20 gp
Sabre1d8--15 gp
Scimitar1d8--15 gp
Shortsword1d6--10 gp
Swordbreaker1d4special25 gp
Two-Handed Sword 2H1d10--50 gp
Wakizashi1d6--35 gp
Zweihander 2H2d6--100 gp
Cinquedea2 HP--5 gp
Dirk1d4--3 gp
Karambit1d4--8 gp
Knife2 HP--2 gp
Obsidian Dagger1d4--4 gp
Punch Dagger1 HP--2 gp
Sai1d4--15 gp
Stiletto1d4--4 gp
Bone Club1d6--1 gp
Cudgel1d4--1 sp
Flail (footman's)1d8--8 gp
Flail (horseman's)1d6--15 gp
Flanged Mace1d8-1 DR12 gp
Giant Maul 2H2d6--20 gp
Heavy Flail 2H1d10--15 gp
Lucern Hammer 2H1d8-2 DR15 gp
Maul 2H2d6--10 gp
Meteor Hammer1d6--25 gp
Morningstar1d8--8 gp
Nunchaku1d4--2 gp
Tetsubo 2H1d10--20 gp
Tonfa1d4--3 gp
Obsidian Maul 2H1d10--15 gp
War Pick1d6-2 DR8 gp
Warhammer1d8-2 DR12 gp
Chain-and-Sickle1d6--25 gp
Chain Whip1d6--20 gp
Crescent Moon Spade 2H1d8--25 gp
Crystal Sword1d10--500 gp
Dwarven Hammer 2H2d6--90 gp
Elven Glaive-Sword 2H1d8--150 gp
Hooked Chain1d8--25 gp
Manriki-Gusari1d4--15 gp
Three-Section Staff 2H1d6--20 gp
Scourge1d6--5 gp
Spiked Buckler1d4--20 gp
Spiked Gauntlet1d4--5 gp
Spiked Shield1 HP--25 gp
Tiger Claws1d4--12 gp
Boomerang1d4--5 gp
Chakram1d6--8 gp
Dart2 HP--5 sp
Javelin1d6--1 gp
Pilum1d6-2/-1 DR5 gp
Shuriken1 HP--1 gp
Throwing Axe1d6--8 gp
Throwing Knife1d4--2 gp
Bow, Short1d6--30 gp
Bow, Long 2H1d8--75 gp
Bow, Comp. Short1d6--75 gp
Bow, Comp. Long 2H1d8--100 gp
Bow, Great 2H1d8--100 gp
Crossbow, Hand1d4-1 DR100 gp
Crossbow, Light1d6-2/-1 DR35 gp
Crossbow, Heavy 2H1d10-3/-2 DR50 gp
Man Crossbow 2H1d12-3/-2 DR400 gp
Sling (stone)----0
Sling (bullet, 20 qty)-- (+1 to hit)--0
Staff Sling1d6--4 gp
Atlatl1d6--2 gp
Macuahuitl (short)1d8--8 gp
Macuahuitl (long) 2H1d10--12 gp
Obsidian Sword1d8--10 gp
Staff 2H1d4--15 gp
Sharktooth Sword1d6--20 gp
Stone Axe1d6--2 gp
Throwing Stick1d4--1 sp
Totem Axe1d8--8 gp
War Club 2H1d8--3 gp

2H Two-handed weapon, no shield allowed. DR Pen is Damage Penetration. It subtracts from armor DR. For split values, use the first value at Effective Range and the second value