Chapter 4 of 6 · 1 min read
Weapons
Damage, DR Penetration and cost for every weapon.
Some weapons were historically designed to penetrate armor like the crossbow, so you'll see an entry for "DR Pen": Damage Reduction Penetration: This removes some DR bonus, and if the DR Pen places target into nega-tive territory for protection, then apply that as + to damage.
For example, if wearing a leather armor with a DR 1 (non-magical), and you are hit with a Lucern Hammer that has a DR Pen value of -2, it does an extra +1 of damage as it not only negated your DR for Leather on a hit, but
The crossbow's main advantage over regular bows was its ability to generate much higher draw weights - often 200-1200+ pounds compared to a longbow's typical 80-150 pounds. This massive force, combined with heavy steel bolts (often called quarrels), made crossbows devastatingly effective against mail armor and later plate ar
Medieval armorers and crossbow makers were essentially locked in an arms race. As armor got better, crossbow technology evolved to counter it. They developed specialized armor-piercing bolts (or quarrels) with needle-sharp bodkin points, reinforced crossbow prods (the bow part), and mechanical aids like windlasses and goat's foot levers to cock these incredibly powerful weapons.
The crossbow was so effective against armored knights that it was actually banned by the Pope in 1139 for use against Christians (though this was largely ignored). It democratized warfare in a way - a relatively untrained crossbowman could take down an expensively equipped knight who'd trained for years.
| Weapon | Damage | DR Pen | Cost |
|---|---|---|---|
| Awl Pike 2H | 1d8 | -2 DR | 8 gp |
| Bardiche 2H | 1d10 | -- | 10 gp |
| Bec de Corbin 2H | 1d8 | -2 DR | 15 gp |
| Bill 2H | 1d8 | -- | 5 gp |
| Bill-Guisarme 2H | 1d10 | -- | 12 gp |
| Boar Spear 2H | 1d8 | -- | 5 gp |
| Corseque 2H | 1d8 | -- | 8 gp |
| Fauchard 2H | 1d8 | -- | 5 gp |
| Fauchard-de-Bec 2H | 1d10 | -- | 12 gp |
| Fauchard-Fork 2H | 1d8 | -- | 8 gp |
| Glaive 2H | 1d8 | -- | 8 gp |
| Glaive-Fauchard 2H | 1d10 | -- | 15 gp |
| Glaive-Guisarme 2H | 1d10 | -- | 12 gp |
| Glaive-Voulge 2H | 1d10 | -- | 15 gp |
| Guisarme 2H | 1d10 | -- | 8 gp |
| Guisarme-Voulge 2H | 1d10 | -- | 12 gp |
| Halberd 2H | 1d10 | -2 DR | 10 gp |
| Holy Water Sprinkler | 1d10 | -- | 15 gp |
| Hooked Polearm 2H | 1d8 | -- | 8 gp |
| Jousting Lance 2H | 1d10 | -- | 20 gp |
| Tourney Lance 2H | 1d6 | -- | 15 gp |
| Lance (light) 2H | 1d6 | -- | 6 gp |
| Lance (medium) 2H | 1d8 | -- | 9 gp |
| Lance (heavy) 2H | 1d10 | -- | 15 gp |
| Lochaber Axe 2H | 1d10 | -2 DR | 12 gp |
| Military Fork 2H | 1d8 | -1 DR | 10 gp |
| Monk's Spade 2H | 1d8 | -- | 8 gp |
| Partisan 2H | 1d8 | -1 DR | 8 gp |
| Pike 2H | 1d10 | -- | 5 gp |
| Poleflail 2H | 1d8 | -- | 10 gp |
| Ranseur 2H | 1d10 | -1 DR | 10 gp |
| Spetum 2H | 1d8 | -1 DR | 8 gp |
| Spontoon 2H | 1d6 | -- | 5 gp |
| Trident | 1d8 | -- | 8 gp |
| Voulge 2H | 1d10 | -- | 8 gp |
| Winged Spear | 1d6 | -- | 6 gp |
| Arming Sword | 1d8 | -- | 15 gp |
| Claymore 2H | 1d10 | -- | 50 gp |
| Cutlass | 1d6 | -- | 12 gp |
| Dao | 1d8 | -- | 20 gp |
| Dwarven Waraxe 2H | 1d10 | -- | 30 gp |
| Elven Thinblade | 1d8 | -- | 80 gp |
| Estoc 2H | 1d8 | -2 DR | 25 gp |
| Executioner's Sword 2H | 1d12 | -- | 75 gp |
| Falchion | 2d4 | -- | 18 gp |
| Falx 2H | 1d8 | -1 DR | 20 gp |
| Gladius | 1d6 | -- | 12 gp |
| Katana | 1d10 | -- | 400 gp |
| Khopesh | 1d8 | -- | 20 gp |
| Kris | 1d6 | -- | 15 gp |
| Kukri | 1d4 | -- | 8 gp |
| Longsword | 1d8 | -- | 15 gp |
| Moonblade | 1d10 | -- | 500 gp |
| Rapier | 1d6 | -- | 20 gp |
| Sabre | 1d8 | -- | 15 gp |
| Scimitar | 1d8 | -- | 15 gp |
| Shortsword | 1d6 | -- | 10 gp |
| Swordbreaker | 1d4 | special | 25 gp |
| Two-Handed Sword 2H | 1d10 | -- | 50 gp |
| Wakizashi | 1d6 | -- | 35 gp |
| Zweihander 2H | 2d6 | -- | 100 gp |
| Cinquedea | 2 HP | -- | 5 gp |
| Dirk | 1d4 | -- | 3 gp |
| Karambit | 1d4 | -- | 8 gp |
| Knife | 2 HP | -- | 2 gp |
| Obsidian Dagger | 1d4 | -- | 4 gp |
| Punch Dagger | 1 HP | -- | 2 gp |
| Sai | 1d4 | -- | 15 gp |
| Stiletto | 1d4 | -- | 4 gp |
| Bone Club | 1d6 | -- | 1 gp |
| Cudgel | 1d4 | -- | 1 sp |
| Flail (footman's) | 1d8 | -- | 8 gp |
| Flail (horseman's) | 1d6 | -- | 15 gp |
| Flanged Mace | 1d8 | -1 DR | 12 gp |
| Giant Maul 2H | 2d6 | -- | 20 gp |
| Heavy Flail 2H | 1d10 | -- | 15 gp |
| Lucern Hammer 2H | 1d8 | -2 DR | 15 gp |
| Maul 2H | 2d6 | -- | 10 gp |
| Meteor Hammer | 1d6 | -- | 25 gp |
| Morningstar | 1d8 | -- | 8 gp |
| Nunchaku | 1d4 | -- | 2 gp |
| Tetsubo 2H | 1d10 | -- | 20 gp |
| Tonfa | 1d4 | -- | 3 gp |
| Obsidian Maul 2H | 1d10 | -- | 15 gp |
| War Pick | 1d6 | -2 DR | 8 gp |
| Warhammer | 1d8 | -2 DR | 12 gp |
| Chain-and-Sickle | 1d6 | -- | 25 gp |
| Chain Whip | 1d6 | -- | 20 gp |
| Crescent Moon Spade 2H | 1d8 | -- | 25 gp |
| Crystal Sword | 1d10 | -- | 500 gp |
| Dwarven Hammer 2H | 2d6 | -- | 90 gp |
| Elven Glaive-Sword 2H | 1d8 | -- | 150 gp |
| Hooked Chain | 1d8 | -- | 25 gp |
| Manriki-Gusari | 1d4 | -- | 15 gp |
| Three-Section Staff 2H | 1d6 | -- | 20 gp |
| Scourge | 1d6 | -- | 5 gp |
| Spiked Buckler | 1d4 | -- | 20 gp |
| Spiked Gauntlet | 1d4 | -- | 5 gp |
| Spiked Shield | 1 HP | -- | 25 gp |
| Tiger Claws | 1d4 | -- | 12 gp |
| Boomerang | 1d4 | -- | 5 gp |
| Chakram | 1d6 | -- | 8 gp |
| Dart | 2 HP | -- | 5 sp |
| Javelin | 1d6 | -- | 1 gp |
| Pilum | 1d6 | -2/-1 DR | 5 gp |
| Shuriken | 1 HP | -- | 1 gp |
| Throwing Axe | 1d6 | -- | 8 gp |
| Throwing Knife | 1d4 | -- | 2 gp |
| Bow, Short | 1d6 | -- | 30 gp |
| Bow, Long 2H | 1d8 | -- | 75 gp |
| Bow, Comp. Short | 1d6 | -- | 75 gp |
| Bow, Comp. Long 2H | 1d8 | -- | 100 gp |
| Bow, Great 2H | 1d8 | -- | 100 gp |
| Crossbow, Hand | 1d4 | -1 DR | 100 gp |
| Crossbow, Light | 1d6 | -2/-1 DR | 35 gp |
| Crossbow, Heavy 2H | 1d10 | -3/-2 DR | 50 gp |
| Man Crossbow 2H | 1d12 | -3/-2 DR | 400 gp |
| Sling (stone) | -- | -- | 0 |
| Sling (bullet, 20 qty) | -- (+1 to hit) | -- | 0 |
| Staff Sling | 1d6 | -- | 4 gp |
| Atlatl | 1d6 | -- | 2 gp |
| Macuahuitl (short) | 1d8 | -- | 8 gp |
| Macuahuitl (long) 2H | 1d10 | -- | 12 gp |
| Obsidian Sword | 1d8 | -- | 10 gp |
| Staff 2H | 1d4 | -- | 15 gp |
| Sharktooth Sword | 1d6 | -- | 20 gp |
| Stone Axe | 1d6 | -- | 2 gp |
| Throwing Stick | 1d4 | -- | 1 sp |
| Totem Axe | 1d8 | -- | 8 gp |
| War Club 2H | 1d8 | -- | 3 gp |
No weapon matches.
2H Two-handed weapon, no shield allowed. DR Pen is Damage Penetration. It subtracts from armor DR. For split values, use the first value at Effective Range and the second value









