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OpenDungeons

Chapter 6 of 6 · 1 min read

Ranged Weapons

Effective and max range for every ranged weapon.

Eyeballing Ranges

Exact counting is not required in Open Dungeons. The listed ranges give a sense of what each weapon is capable of, but you should eyeball the scene first:

If the target is right there in the same chamber or skirmish line, treat it as Effective Range.

If the target is across the room, down a hall, or further out in the open, treat it as Max Range.

If it feels too far to make sense (across the valley, top of the tower, etc.), simply say it's beyond the weapon's reach.

The numbers are for reference, not tape-measuring the dungeon floor. Lean on common sense, drama, and your description of the space, the scene.

Ranged Weapon Ranges#

Thrown Weapons

WeaponEffective RangeMax Range
Dart20 ft40 ft
Throwing Knife20 ft40 ft
Dagger (thrown)10 ft20 ft
Throwing Axe20 ft40 ft
Javelin30 ft60 ft
Pilum40 ft80 ft
Boomerang30 ft60 ft
Chakram40 ft80 ft
Shuriken15 ft30 ft
Throwing Stick30 ft60 ft
Sling (stone)40 ft80 ft
Sling (bullet)50 ft100 ft
Staff Sling60 ft120 ft

Standard Ranged Weapons

WeaponEffective RangeMax Range
Atlatl (spear)80 ft160 ft
Bow, Short60 ft120 ft
Bow, Comp. Short70 ft140 ft
Bow, Comp. Long110 ft220 ft
Bow, Great120 ft240 ft
Crossbow, Hand30 ft60 ft
Crossbow, Light80 ft160 ft

Exotic & Improvised Ranged Weapons

WeaponEffective RangeMax Range
Net10 ft20 ft
Meteor Hammer10 ft15 ft
Chain-and-Sickle10 ft20 ft
Chain Whip15 ft30 ft
Hooked Chain Manriki-Gusari10 ft20 ft
Three-Section Staff10 ft20 ft