Chapter 6 of 6 · 1 min read
Ranged Weapons
Effective and max range for every ranged weapon.
Eyeballing Ranges
Exact counting is not required in Open Dungeons. The listed ranges give a sense of what each weapon is capable of, but you should eyeball the scene first:
If the target is right there in the same chamber or skirmish line, treat it as Effective Range.
If the target is across the room, down a hall, or further out in the open, treat it as Max Range.
If it feels too far to make sense (across the valley, top of the tower, etc.), simply say it's beyond the weapon's reach.
The numbers are for reference, not tape-measuring the dungeon floor. Lean on common sense, drama, and your description of the space, the scene.
Ranged Weapon Ranges#
Thrown Weapons
| Weapon | Effective Range | Max Range |
|---|---|---|
| Dart | 20 ft | 40 ft |
| Throwing Knife | 20 ft | 40 ft |
| Dagger (thrown) | 10 ft | 20 ft |
| Throwing Axe | 20 ft | 40 ft |
| Javelin | 30 ft | 60 ft |
| Pilum | 40 ft | 80 ft |
| Boomerang | 30 ft | 60 ft |
| Chakram | 40 ft | 80 ft |
| Shuriken | 15 ft | 30 ft |
| Throwing Stick | 30 ft | 60 ft |
| Sling (stone) | 40 ft | 80 ft |
| Sling (bullet) | 50 ft | 100 ft |
| Staff Sling | 60 ft | 120 ft |
Standard Ranged Weapons
| Weapon | Effective Range | Max Range |
|---|---|---|
| Atlatl (spear) | 80 ft | 160 ft |
| Bow, Short | 60 ft | 120 ft |
| Bow, Comp. Short | 70 ft | 140 ft |
| Bow, Comp. Long | 110 ft | 220 ft |
| Bow, Great | 120 ft | 240 ft |
| Crossbow, Hand | 30 ft | 60 ft |
| Crossbow, Light | 80 ft | 160 ft |
Exotic & Improvised Ranged Weapons
| Weapon | Effective Range | Max Range |
|---|---|---|
| Net | 10 ft | 20 ft |
| Meteor Hammer | 10 ft | 15 ft |
| Chain-and-Sickle | 10 ft | 20 ft |
| Chain Whip | 15 ft | 30 ft |
| Hooked Chain Manriki-Gusari | 10 ft | 20 ft |
| Three-Section Staff | 10 ft | 20 ft |