Chapter 5 of 6 · 1 min read
Gear & Equipment
Everything else you can buy, from rope to a yak.
- 1 Dozen Arrows1 gp
- 1 Dozen Bolts2 gp
- 1 Score 20 Arrows2 gp
- Ale, pint4 cp
- Anti-venom kit100 gp
- Antitoxin vial50 gp
- Arcane focus20 gp
- Backpack2 gp
- Backpack, leather3 gp
- Bag of chalk (small pouch)1 sp
- Bag of flour5 cp
- Bag of knucklebones and jacks2 sp
- Bag of marbles (small pouch)5 sp
- Bag of pepper (small pouch)1 gp
- Bag of salt (small pouch)2 gp
- Balance scales2 gp
- Bar of soap2 cp
- Beads, prayer1 gp
- Bear trap2 gp
- Bedroll1 sp
- Bedroll heater2 gp
- Beer, small, pint2 cp
- Bell, hand1 gp
- Belladona, sprig5 gp
- Belt1 sp
- Bit and bridle2 gp
- Blacksmith tongs5 sp
- Blanket2 sp
- Block and tackle5 gp
- Boots, high, hard3 gp
- Boots, high, soft2 gp
- Boots, low, hard2 gp
- Boots, low, soft1 gp
- Bottle of ink8 gp
- Bottle, glass2 gp
- Box, iron, large12 gp
- Box, iron, small4 gp
- Caltrops1 gp
- Camel50 gp
- Campfire grate2 gp
- Candle, short1 cp
- Candle, tall2 cp
- Candle, tallow1 cp
- Candle, wax3 cp
- Canoe30 gp
- Cap1 sp
- Caravan Wagon750 gp
- Caravel12,000 gp
- Carpenter’s tools8 gp
- Carriage, Noble800 gp
- Carriage, Passenger300 gp
- Cart, Hand15 gp
- Cart, Pony80 gp
- Cartographer’s tools100 gp
- Carving knife3 sp
- Case, bone, map or scroll8 gp
- Case, leather, map or scroll1 gp
- Chain (5 feet)2 gp
- Chalk1 cp
- Chariot, Racing150 gp
- Chariot, War250 gp
- Chest, wooden, large2 gp
- Chest, wooden, small1 gp
- Chisel & hammer2 gp
- Cloak5 sp
- Clothes, common5 sp
- Cog3,000 gp
- Compass10 gp
- Cooking pot8 sp
- Cooking spices1 gp
- Crowbar2 gp
- Deck of playing cards5 sp
- Dire Wolf800 gp
- Donkey8 gp
- Draft Horse50 gp
- Dried herbs1 sp
- Dried meat1 sp
- Elephant1,000 gp
- Elk100 gp
- Empty bottle2 sp
- Empty sack1 sp
- Enchanted trinket50 gp
- Endless waterskin200 gp
- Eversmoking bottle5,400 gp
- Extra rations5 sp
- Feather of falling300 gp
- Firewood (bundle)1 cp
- Fish hooks and 20’ fishing line1 sp
- Fishing Boat200 gp
- Fishing net4 gp
- Flask of oil1 sp
- Flask of vinegar3 sp
- Flute4 gp
- Food, merchant’s meal5 sp
- Food, rich meal2 gp
- Fur cloak12 gp
- Galleon75,000 gp
- Galley, Small8,000 gp
- Garlic cloves1 cp
- Garlic, bud3 cp
- Giant Eagle5,000 gp
- Giant Goat80 gp
- Girdle, broad2 gp
- Girdle, normal1 gp
- Glass beads1 gp
- Glass cutter5 gp
- Good luck charm10 gp
- Grain, horse meal, 1 day5 cp
- Grappling hook1 gp
- Griffon20,000 gp
- Hairbrush1 sp
- Hammer5 sp
- Hand drill5 sp
- Hand mirror10 gp
- Harness2 gp
- Hat1 sp
- Healer’s kit **50 gp
- Herbalism kit5 gp
- Holy symbol1 gp
- Holy water (flask)25 gp
- Hunting trap5 gp
- Incense, stick1 sp
- Ink (1 ounce bottle)8 gp
- Ink pen1 sp
- Iron pot8 sp
- Iron skillet8 sp
- Iron spikes1 sp
- Jar of animal fat1 sp
- Jar of honey1 gp
- Jeweler’s tools25 gp
- Journal10 gp
- Kayak50 gp
- Key5 sp
- Knitting needles1 sp
- Lantern7 gp
- Lantern, bullseye12 gp
- Lead pencil5 cp
- Leather harness2 gp
- Llama25 gp
- Lock20 gp
- Lute5 gp
- Magic components pouch5 gp
- Magnifying glass100 gp
- Man-of-War100,000 gp
- Map (local area)50 gp
- Map or scroll case1 gp
- Mead, pint6 cp
- Merchant Ship25,000 gp
- Merchant Wagon500 gp
- Miniature shrine in a box50 gp
- Mirror (body), steel20 gp
- Mirror (small), steel10 gp
- Mirror, small, silver10 gp
- Mule20 gp
- Oilcloth1 sp
- Oilskin cloak1 gp
- Ox15 gp
- Pan, cooking5 sp
- Pan, gold25 gp
- Paper (one sheet)4 sp
- Paper, ink, & quill pen9 gp
- Parchment (one sheet)2 sp
- PegasusPriceless
- Pick, miner’s3 gp
- Pipe and tobacco2 gp
- Piton1 sp
- Pockets of sand1 sp
- Pole (10-foot)2 sp
- Pony30 gp
- Portable ram10 gp
- Pot of cooking grease1 sp
- Potion flask3 gp
- Pouch5 sp
- Pouch, belt, large2 gp
- Pouch, belt, small1 gp
- Powdered iron5 sp
- Quill1 sp
- Quiver1 gp
- Quiver, Bolt1 gp
- Raft25 gp
- Rations (1 day)5 sp
- Rations, 1 week3 gp
- Riding Dog150 gp
- Riding Horse75 gp
- Ring of old keys5 sp
- River Barge500 gp
- Rope hempen (50 feet)1 gp
- Rope silk (50 feet)10 gp
- Rowboat75 gp
- Rune stones25 gp
- Sack, large2 sp
- Sack, small1 sp
- Saddle10 gp
- Saddle bags, large4 gp
- Saddle bags, small2 gp
- Saddle blanket5 sp
- Saddlebags4 gp
- Scroll (blank)5 sp
- Sewing kit1 gp
- Shovel, long handled3 gp
- Siege Tower2,000 gp
- Signal whistle8 sp
- Signet ring5 gp
- Skin for water or wine1 gp
- Sledge2 gp
- Sleeping bag2 sp
- Small abacus2 gp
- Small bag of iron filings1 sp
- Small box of watercolour paints10 gp
- Snow goggles4 gp
- Soap2 cp
- Spike, iron, large3 sp
- Sprig of wolvesbane1 gp
- Spyglass1,000 gp
- Steel wire5 sp
- Stone chisel5 sp
- Sunrod2 gp
- Supply Wagon400 gp
- Symbol, holy, iron5 sp
- Symbol, holy, silver15 gp
- Symbol, holy, wooden1 gp
- Telescope1,000 gp
- Telescope, pocket1,200 gp
- Tent10 gp
- Thick leather gloves1 gp
- Thieves’ picks & tools30 gp
- Tinder box, with flint & steel5 sp
- Tongs5 sp
- Torch1 cp
- Towel1 sp
- Tracing paper2 sp
- Traveler’s cloak8 sp
- Twine (10 feet)1 cp
- Vial1 gp
- Vial of cheap perfume1 gp
- Vial of holy water25 gp
- Wagon, Heavy200 gp
- Wagon, Light100 gp
- Walking cane1 gp
- Walking stick5 sp
- War Camel150 gp
- War Dog200 gp
- War Elephant2,000 gp
- War Horse, Heavy400 gp
- War Horse, Light150 gp
- Warhorse, Destrier600 gp
- Warship50,000 gp
- Water clock800 gp
- Water skin1 gp
- Waterproof bag5 sp
- Waterproof boots6 gp
- Waterproof case1 gp
- Wax seal stamp5 gp
- Whetstone2 cp
Nothing matches. Ask your DN.
Healer's Kit#
Leather pouch containing bandages, salves, and splints. 5 uses.

Expend 1 use per treatment, with an immediate effect on first round. Once per creature per encounter. Requires 10 uninterrupted minutes. If interrupted, the use is expended and the treatment fails.
Stops death (if DN allows true death at negative value i.e. -5 e.g. at 0 HP, -1 HP per round), bleeding, and further HP loss.
Creature recovers +1 HP immediately.
If the creature rests immediately for at least 8 hours following treatment, they recover 25% of their maximum HP, regardless of rest condition.
Encumbrance
DN decides. Rulings over rules. Common sense over charts.