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OpenDungeons

Chapter 7 of 8 · 1 min read

Magic in Combat

How spells hit, how targets resist, and Magic Backlash.

Attacking with spell, spell caster just casts at target. Target makes Save Roll against spell type. Type of Save Roll is suggested in the spell stats, but if DN decides otherwise: Pick the Save Roll by spell essence, with this guide below:

Dex Quick - dodging stuff you can physically avoid#

Bursts, lines, cones, rays, volleys, falling rubble, slick floors.

Con Tough - withstanding harm to the body#

Fire, cold, thunder, acid, necrotic burn, petrify, poison gas, disease.

Wis Mind - resisting influence on thoughts or senses#

Charm, fear, sleep, hold, suggestion, possession, illusions.

Spells state the type and amount of damage, and whether a successful Save Roll reduces damage to zero or to half.

DR applies if physical damage. Not Psychic, Poison, Disease, Curse or Suffocation damage, or similar effects.

Natural 20 save, the spell can accidentally affect the caster. DN decides per spell at that moment. This is called Magic Backlash see DN Guide.

Examples of Natural 20 save roll against spell:

  • Searing Lances reflects back at caster.
  • Beguile charm spell makes caster infatuated with the target.

Natural 1 save, take 25% more damage, or suffer a worse condition, DN choice per spell.

For each level a Wizard or Cleric gains, add +1 to the target's Save Roll TN.

Ongoing effects#

If a spell persists, the target may attempt the listed save at the end of each of its turns to end the effect early.