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OpenDungeons

Chapter 2 of 8 · 1 min read

The Table: DN, AC & DR

Who runs the game, how hard you are to hit, and how armor soaks damage.

The DN is the storyteller and referee of the game. Players describe their actions - the DN narrates the results. For an in-depth understanding refer to the DN Guide book.

Armor Class (AC)#

Armor Class Is Base 10 + Dex Bonus + Shield

Armor Class: 10 + Dex bonus + shield
Armor Class: 10 + Dex bonus + shield

AC is how hard it is to strike a character or creature when attacking. It starts at 10 + Dexterity bonus + shield.

Attack rolls must meet or beat a target's AC to land a hit.

See Armor and Gear book for Armor DR values.

Damage Reduction (DR)#

DR is how much incoming physical damage is blocked by armor. After a successful hit and any saving throw, subtract DR from the damage. A natural 20 on an attack ignores DR.

DR (Damage Reduction)

DR reduces all Physical damage types: Bludgeoning, Piercing, Slashing, Fire, Cold, Lightning, Thunder, Acid, Force, Radiant, and Necrotic. DR does NOT reduce Psychic, Poison, Disease, or Suffocation damage.

Rolling a natural 20 during an attack ignores DR damage reduction value.