Chapter 3 of 8 · 1 min read
Abilities & Hit Points
The six scores, their bonuses, and how much life you have.
Each ability influences how you interact with the world - from breaking doors to persuading kings.
Strength breaks chains. Wisdom avoids them.
- STRStrength
- DEXDexterity
- CONConstitution
- INTIntelligence
- WISWisdom
- CHACharisma
| Ability | Bonus Applies To | Example Chances of Success |
|---|---|---|
| STR | Melee weapon damage, Chance rolls | Lifting, breaking, pushing, climbing, etc. |
| DEX | AC, Dex Quick saves, Chance rolls | Sneaking, balancing, etc. |
| CON | Con Tough saves, Chance rolls | Holding breath, resisting poison, etc. |
| WIS | Wis Mind saves, Chance rolls | Noticing danger, common sense, etc. |
| INT | Chance rolls | Investigative, recalling, etc. |
| CHA | Chance rolls | Persuasion, intimidation, performance, social influence, etc. |
How to determine Ability Scores?
Roll 4d6, drop the lowest, roll 6 times, assign as you like. But if your DN states otherwise, it is their decision.
| Score | Bonus |
|---|---|
| 3 | -3 |
| 4-5 | -2 |
| 6-8 | -1 |
| 9 - 10 | 0 |
| 11 - 12 | +1 |
| 13 - 14 | +2 |
| 15 - 16 | +3 |
| 17 - 18 | +4 |
| 19+ | +5 |
All classes have 1 primary ability stat that must be met:
- Fighter - minimum Strength 16
- Cleric - minimum Wisdom 16
- Wizard - minimum Intelligence 16
- Thief - minimum Dexterity 16
How Do Bonuses Work?
If you have a + value (i.e. +2), then you would add it to your roll.
Hit Points (HP)#
Character's life points. At 0 HP your character is dead.
See Character Builder page 9 for Resting - Hit Point Recovery.