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Open Dungeons A free fantasy roleplaying game

Phase Passage

Wizard Spells Mystic Powers Level: 5
Phase Passage

Spell Details

Casting Time Turn
Range 300 feet
Duration Instant
Target Self and up to three willing creatures
Saving Throw None

Effect

You and your allies phase through solid matter and emerge at a location you can see within range. The teleportation allows you to pass through walls, floors, and other barriers as if they didn't exist. The passage leaves behind a brief ethereal afterimage.

Scaling

At 6th level, you can bring up to five creatures with you.
At 9th level, you can bring up to eight creatures, and the range extends to 600 feet.

Special Notes

You cannot phase through magical barriers or enchanted materials.

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