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Open Dungeons A free fantasy roleplaying game

Perfect Veil

Wizard Spells Mystic Powers Level: 4
Perfect Veil

Spell Details

Casting Time Turn
Range Self
Duration 30 minutes, plus 5 minutes per caster level
Target Self and up to three willing creatures
Saving Throw None

Effect

You weave a masterful illusion that hides you and your allies from sight and ordinary hearing, blurring you into your surroundings so you are very hard to notice by normal means. The veil does not fool a creature that tracks by smell, that detects vibrations through the ground, or that sees by heat (Thermal Vision) - such senses find you normally.

Scaling

At 6th level, the veil can affect up to five creatures. At 9th level, up to ten creatures, and you can move at full speed without breaking the veil.

Special Notes

The veil ends on any creature the moment it attacks or casts a spell that affects enemies. True-seeing magic such as Sight Beyond Veils, or high-level divination, still pierces it. Illusion effects ignore DR.

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