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19 spells found

Absolute Ward

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: Self Duration: Sustained, up to 1 minute, plus 30 seconds per caster level
You create a powerful barrier of pure arcane energy that surrounds you. The ward grants DR 4 against physical damage and +2 on saves against spells and magical effects. The barrier appears as a shimmering dome of energy.

Arcstrike Chain

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 120 feet Duration: Instant
You unleash a chain of lightning that arcs between multiple targets. The lightning deals 7d8 lightning damage to the first target, then jumps to additional targets within 30 feet, dealing 1d8 less damage with each jump. The chain can hit up to five targets total.

Cryo Cell

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, 1 round (5 seconds) per caster level.
You encase the target in a sphere of absolute zero temperature that completely freezes them in time. The target must succeed on a Tough save or be frozen solid and unable to take any actions and take damage: the cell is nearly indestructible and deals 3d8 cold damage per round.

Curse Gaze

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: 1 minute, plus 30 seconds per caster level
You lock eyes with the target and curse them with a powerful magical affliction. The target must succeed on a Mind save or suffer a curse that causes them to take 3d8 necrotic damage at the start of each turn and suffer a -2 penalty to hit and checks.

Dawn's Spear

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 300 feet Duration: Instant
You channel pure sunlight into a devastating spear of radiant energy. The spear deals 8d8 radiant damage and ignores cover and Damage Reduction. The spear appears as a brilliant beam of golden light that leaves a trail of warmth in its wake.

Earthshaper

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 300 feet Duration: Sustained, up to 30 minutes, plus 5 minutes per caster level
You gain complete control over earth and stone within the target area. You can reshape the landscape, create mountains, valleys, or complex structures. You can move up to 100 cubic feet of earth per round and create changes to the terrain.

Etherdoor

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 1,000 feet Duration: 10 minutes, plus 2 minutes per caster level
You create a temporary portal between two locations that you can see within range. The portal appears as a doorway of swirling ethereal energy and can transport creatures and objects between the two points instantly. The portal closes automatically when the spell ends.

Feycall

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, up to 30 minutes, plus 5 minutes per caster level
You summon a powerful fey creature from the Feywild to aid you in battle. The summoned fey champion has 45 HP, +7 to hit, deals 2d8+5 damage, and has Quick 16 / Tough 16 / Mind 14. It follows your mental commands and can use fey abilities as determined by the DN.

Scripted Mirage

Level 6 Wizard Spells Mystic Powers
Time: Turn Range: 120 feet Duration: Sustained, up to 30 minutes, plus 5 minutes per caster level
You create a complex, interactive illusion that can include multiple creatures, objects, sounds, and even smells. The illusion is so convincing that creatures who fail their Mind save believe it to be real and can interact with it physically. The illusion can move and change as you focus.