Tread Waves

Level: Level 3

Spell Details

Casting Time Turn
Range Touch
Duration 30 minutes
Target Up to 5 creatures
Saving Throw None

Effect

You bless the targets with the ability to walk on liquid surfaces as if they were solid ground.
Walking on a liquid prevents sinking but does not grant resistance to heat, fumes, or corrosive
splash; ambient environmental damage still applies. They move at their normal speed and can
run, jump, or fight normally.

Scaling

At 6th level, you can affect up to 8 creatures and duration increases to 1 hour.

Special Notes

Each target may, at will, choose to treat liquid as solid or as liquid (free choice on their turn). Forced movement (push, grapple, shove) cannot drive a target beneath the surface unless they are grappled/restrained or choose to submerge. Rough water (heavy surf, rapids, ship wakes) effects are negated. Falling onto a liquid while under this blessing counts as striking solid ground for fall damage. Works on mundane and magical liquids (water, oil, alcohol, mercury, acid, lava, etc.); the bless- ing only supports weight - environmental harm still applies. The blessing appears as faint ripples of light beneath the targets' feet.

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