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Open Dungeons A free fantasy roleplaying game

Sacred Ground

Cleric Spells Sacred Powers Level: 5
Sacred Ground

Spell Details

Casting Time Turn
Range Touch
Duration 8 hours, plus 1 hour per level
Target 60-foot radius area
Saving Throw None

Effect

You consecrate a large area as consecrated ground blessed by divine power. The area becomes hampering ground for undead and fiends, all healing performed within gains a +3 bonus per creature healed, and evil creatures suffer a -2 penalty to hit while within the area.

Scaling

At 6th level, the radius expands to 100 feet, and the area blocks teleportation and other-realm travel by hostile creatures. At 9th level, the consecration becomes permanent unless actively desecrated by powerful evil magic.

Special Notes

The consecration is visible as golden runes and symbols along the perimeter. The healing bonus doesn't stack with other healing bonuses—use the best.

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