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Open Dungeons A free fantasy roleplaying game

Return to Life

Cleric Spells Sacred Powers Level: 6
Return to Life

Spell Details

Casting Time 6 Hours after full dark or 12 hours if any daylight
Range Touch
Duration Instant
Target One creature dead for no more than 1 week
Saving Throw None (willing spirit only)

Effect

You restore life to a deceased creature, calling their spirit back from the afterlife. The creature returns to life with 1 hit point and is cured of all diseases and poisons that caused their death. The return is traumatic; the creature suffers Weary (−2 to all rolls) until it finishes a week of rest.

Ritual Note: The ritual requires 6 hours if performed after full dark, or 12 hours if any daylight touches the earth. The veil between worlds is thinnest at night; daylight makes the passage back longer and more arduous.

Scaling

At 8th level, you can resurrect creatures dead for up to 1 month, and they return with half their maximum hit points. They suffer no Weary or penalties. At 10th level, you can resurrect creatures dead for up to 1 year, they return with full hit points, and they suffer no Weary penalty or other return penalties.

Special Notes

The spirit must be free and willing to return to life. Some deaths may be beyond the power of this spell to reverse. Beyond Resurrection: Soul-related: Soul has been destroyed or consumed Soul has moved on to final judgment/afterlife and refuses to return Soul has been reincarnated into a new life Soul is bound by divine decree or cosmic law Death-type related: Killed by certain powerful undead (Death itself) that destroy the soul Death by disintegration that scatters essence beyond recovery Killed by artifacts or weapons specifically designed to prevent resurrection Death from old age/natural lifespan completion Death by certain curses or hexes Divine/cosmic: Gods directly forbid the resurrection Person died fulfilling a prophecy that requires permanent death Death was necessary to maintain cosmic balance Person made a binding pact trading their afterlife Death occurred on hallowed/cursed ground that prevents resurrection Practical: Body has been completely destroyed beyond any trace Person died in a place where death magic is corrupted The manner of death cursed them against revival

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