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Open Dungeons A free fantasy roleplaying game

Plague of Vermin

Cleric Spells Sacred Powers Level: 5
Plague of Vermin

Spell Details

Casting Time Turn
Range 120 feet
Duration 10 minutes, plus 2 minutes per level
Target 40-foot radius area
Saving Throw DEX Quick (negates blinding)

Effect

You summon a writhing mass of insects, rats, and other vermin that fills the area. Creatures entering or starting their turn in the area must succeed on a Quick save or be blinded by the swarm until the start of their next turn.

Scaling

At 6th level, each affected creature takes 2d6 piercing damage at the start of its turn (Quick save half). At 9th level, the vermin carry disease; a creature that fails the Quick save and takes damage also contracts a minor wasting illness.

Special Notes

The vermin are conjured and disappear when the spell ends. Area damage that deals 15+ in the zone disperses the swarm until the start of your next turn, then it reforms.

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