Spell Details
Effect
You summon a writhing mass of insects, rats, and other vermin that fills the area. Creatures entering or starting their turn in the area must succeed on a Quick save or be blinded by the swarm until the start of their next turn.
Scaling
At 6th level, each affected creature takes 2d6 piercing damage at the start of its turn (Quick save half). At 9th level, the vermin carry disease; a creature that fails the Quick save and takes damage also contracts a minor wasting illness.
Special Notes
The vermin are conjured and disappear when the spell ends. Area damage that deals 15+ in the zone disperses the swarm until the start of your next turn, then it reforms.