Spell Details
Effect
You awaken the wrath of nature itself within the area. On your turn while you focus, the area erupts with natural hazards: thorns burst from the ground, stones fly through the air, and vines lash at enemies. All hostile creatures in the area take 3d6 bludgeoning/piercing (natural debris, DN picks) damage and must succeed on a Quick save or be knocked prone.
Scaling
At 6th level, the damage increases to 4d6 per round. At 9th level, you can move the area up to 30 feet on your turn, and it follows your commands more precisely.
Special Notes
This spell works only in natural environments and has reduced effect in heavily constructed areas. The fury is clearly supernatural and may permanently alter the landscape.