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Open Dungeons A free fantasy roleplaying game

Nature's Fury

Cleric Spells Sacred Powers Level: 5
Nature's Fury

Spell Details

Casting Time Turn
Range 120 feet
Duration Sustained, up to 1 minute, plus 30 seconds per level
Target 60-foot radius area
Saving Throw DEX Quick (half damage, negates knock prone)

Effect

You awaken the wrath of nature itself within the area. On your turn while you focus, the area erupts with natural hazards: thorns burst from the ground, stones fly through the air, and vines lash at enemies. All hostile creatures in the area take 3d6 bludgeoning/piercing (natural debris, DN picks) damage and must succeed on a Quick save or be knocked prone.

Scaling

At 6th level, the damage increases to 4d6 per round. At 9th level, you can move the area up to 30 feet on your turn, and it follows your commands more precisely.

Special Notes

This spell works only in natural environments and has reduced effect in heavily constructed areas. The fury is clearly supernatural and may permanently alter the landscape.

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