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Halo

Cleric Spells Sacred Powers Level: 7
Halo

Spell Details

Casting Time Turn
Range Touch
Duration 4 turns
Target One creature
Saving Throw None

Effect

You crown the target with a magnificent halo of divine light that marks them as blessed by divine power. The target gains immunity to diseases, poisons, and curses; +4 to all saves; DR 5 against weapon attacks and reduces damage from harmful spells cast by evil creatures by 5; and allies within 30 feet gain +2 to hit and +2 to all saves while they can see the halo. The halo cannot be hidden.

Special Notes

The halo is clearly visible as a crown of golden light and marks the target as divinely favored. Only one creature can bear your halo at a time; casting this spell on another ends the previous blessing. These bonuses are limited to Magic Stacking limitations.

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