Skip to content
Open Dungeons A free fantasy roleplaying game

Halo

Cleric Spells Sacred Powers Level: 7
Halo

Spell Details

Casting Time Turn
Range Touch
Duration 4 turns
Target One creature
Saving Throw None

Effect

You crown the target with a magnificent halo of divine light that marks them as blessed by divine power. The target gains immunity to diseases, poisons, and curses; +4 to all saves; DR 5 against weapon attacks and reduces damage from harmful spells cast by evil creatures by 5; and allies within 30 feet gain +2 to hit and +2 to all saves while they can see the halo. The halo cannot be hidden.

Special Notes

The halo is clearly visible as a crown of golden light and marks the target as divinely favored. Only one creature can bear your halo at a time; casting this spell on another ends the previous blessing. These bonuses are limited to Magic Stacking limitations.

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: