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Monster Trove: Things Others Swore They Saw

Will-o'-wisp

Tiny

About

A pale light out over the marsh, at about the height a lantern would be if somebody were carrying one, moving at about the speed a person walks. That is the entire trick and it has never needed a better one. It does not close, does not attack, and does not defend itself. It only stays a comfortable distance ahead, and waits at the edge of the firm ground, and lets the bog do the rest. It has all night.

Stats

HP 14
AC 14
DR 0
Attacks 0
Attack: none

Save Rolls

Quick 2
Tough -1
Mind 1
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Low (2-4)
Magic Resistance: Dispelling a wisp does nothing; it is not a spell. Light and darkness effects neither reveal nor hide it, and it is quite happy to be looked at.
Will-o'-wisp - Image Coming Soon

Special Attack

It has none. The wisp never attacks and cannot be made to. Follow the Light: 120 ft, save Wis Mind, fail save roll 1d4 psychic and the target moves toward the light on its next turn, which is toward standing water, sucking mud or a drop. Cooldown 1 round. Everything that then happens is the terrain's doing and should be resolved as terrain.

Special Defense

Nothing to Hit: it is a light. Melee cannot reach it, it takes half damage from everything, and it withdraws over water the moment it is threatened. Stand Still: a creature that stops moving and refuses to follow is in no danger whatsoever. The wisp will wait, patiently, and it is genuinely prepared to wait until dawn, and dawn is a long way off.

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