Velociraptor Pack
About
A coordinated pack of fast, feathered killers that flank and harry prey with uncanny teamwork, herding it onto the sickle claws of a hidden ambusher. They are clever enough to test a fence, a door, and a party's discipline. They den in scrub and ruins at the forest edge, study the habits of whatever they mean to eat, and a pack that loses one of its own does not scatter - it grows patient, and waits for the dark.
Stats
Save Rolls
Traits
Special Attack
Sickle Claws: slashing, melee 5 ft, +2 to hit, 1d8+3 slashing. Bite: piercing, melee 5 ft, 1d6+3 piercing. Pack Pounce: after moving at least 10 ft a raptor leaps onto a Large or smaller target, knocking it prone on a failed Dex Quick save, cooldown 2 rounds.
Special Defense
Pack Tactics: fights as a unit, surrounding and flanking, with +2 to hit any target already engaged by another raptor. Pursuit: matches the speed of fleeing prey. Senses: Night Vision (60 ft).