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Monster Trove: Things Others Swore They Saw

Tzitzimitl

Large

About

They are up there all the time and the sunlight is the only thing holding them off. During an eclipse the light fails and they come down, skeletal and enormous, wearing skulls at the wrists and ankles, to finish the world and everyone in it. This is not a metaphor in the places that believe it. It is why the drums start, and why everyone makes as much noise as possible, and why nobody is permitted to stand quietly and watch.

Stats

HP 220
AC 18
DR 3
Attacks 2
Attack: 3d8+6, 3d8+6

Save Rolls

Quick 2
Tough 4
Mind 2
Default Save TN (based on HP): 5

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Exceptional (15-16)
Magic Resistance: Light spells are extinguished within 40 ft as though they had never been cast. Daylight cast at full strength drives it off outright, no save, and lasts exactly as long as the spell does.
Tzitzimitl - Image Coming Soon

Special Attack

It can act only while the sun is obscured, and it does nothing at all at any other time. Claws: slashing, melee 15 ft, +6 to hit, 3d8+6, twice each round. Devour the Light: 40 ft, save Wis Mind, fail save roll 3d8+6 necrotic, cooldown 2 rounds, and any non-magical light source within the radius goes out and cannot be relit while it lives.

Special Defense

Only in the Dark: in direct sunlight it cannot act, cannot attack and cannot remain - it withdraws upward immediately, whatever its HP. The encounter has a hard clock, and the clock is astronomical, and the DN should tell the party exactly how long the eclipse lasts. Reduced to 0 HP it comes apart into bone and falls, and there are a great many more of them. Noise: the traditional response works - drums, shouting, anything loud and communal - and while the din is kept up it takes 1d10 at the start of each of its turns and will not close with the source.

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