Troll
About
It heals like a bad rumor and smells worse. Fire ends arguments; acid ends stories. A troll lairs under bridges, in bogs, and down ruined wells, dragging back anything it can fit in its jaws - which is most things. Too dim to fear much and too hungry to stop, it makes every fight a simple question: did you bring a torch?
Stats
Save Rolls
Traits
Special Attack
Claws: slashing, melee 5 ft, +2 to hit, 1d10+3, 1d10+3. Rend: slashing, 5 ft; if both claws hit a target this round, deal +1 die.
Special Defense
Regeneration: regain 5 HP at start of turn unless fire/acid damaged since last turn. Senses: Night Vision (60 ft), Thermal Vision (60 ft).