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Monster Trove for Seasoned Adventurers

Troll

Large

About

It heals like a bad rumor and smells worse. Fire ends arguments; acid ends stories. A troll lairs under bridges, in bogs, and down ruined wells, dragging back anything it can fit in its jaws - which is most things. Too dim to fear much and too hungry to stop, it makes every fight a simple question: did you bring a torch?

Stats

HP 132
AC 15
DR 1
Attacks 2
Attack: 1d10+3, 1d10+3

Save Rolls

Quick 1
Tough 3
Mind -1
Default Save TN (based on HP): 10

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Below Average (5-7)
Magic Resistance: -
Troll - Image Coming Soon

Special Attack

Claws: slashing, melee 5 ft, +2 to hit, 1d10+3, 1d10+3. Rend: slashing, 5 ft; if both claws hit a target this round, deal +1 die.

Special Defense

Regeneration: regain 5 HP at start of turn unless fire/acid damaged since last turn. Senses: Night Vision (60 ft), Thermal Vision (60 ft).

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