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Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Tide Guardian

Huge

About

Eight massive red tentacles burst from the water, revealing a benevolent guardian of coastal waters who detests those who would despoil the natural world. This ancient being can detach portions of its own flesh to heal supplicants or feed the lost, though it demands proper respect and offerings in return for its wisdom and aid.

Stats

HP 180
AC 16
DR 0
Attacks 4
Attack: 2d8+6

Save Rolls

Quick 1
Tough 5
Mind 3
Default Save TN (based on HP): 7

Traits

Alignment: Impartial Kind (Mediator)
Intelligence: Exceptional (15-16)
Magic Resistance: +4 to saves vs. spells
Tide Guardian - Image Coming Soon

Special Attack

Tentacle Slam: bludgeoning, melee 10 ft, +5 to hit, 2d8+6. Tentacle Crush: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Healing Touch: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.

Special Defense

Water Breathing: aquatic, breathes water and air, cannot drown underwater. Regeneration: healing, regains HP each round, suppressed by specific damage types noted in the stat block. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).

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