Tide Guardian
About
Eight massive red tentacles burst from the water, revealing a benevolent guardian of coastal waters who detests those who would despoil the natural world. This ancient being can detach portions of its own flesh to heal supplicants or feed the lost, though it demands proper respect and offerings in return for its wisdom and aid.
Stats
Save Rolls
Traits
Special Attack
Tentacle Slam: bludgeoning, melee 10 ft, +5 to hit, 2d8+6. Tentacle Crush: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Healing Touch: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.
Special Defense
Water Breathing: aquatic, breathes water and air, cannot drown underwater. Regeneration: healing, regains HP each round, suppressed by specific damage types noted in the stat block. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).