Star Golem
About
A animated shrine-metal that hums a low note that stiffens ally spines and loosens enemy grips. A thin, pitiless light halos it, showing every flaw around it. It circles for an opening and punishes hesitation.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +3 to hit, 2d8+2. Searing Touch: radiant, 10 ft, save Wis Mind, damage or condition, cooldown 2 rounds. Sapping Cry: 30 ft, save Wis Mind; on failure target suffers -1 to attack rolls for 1 round.
Special Defense
Hardened Hide: reduce the first point of slashing damage each round. Second Wind: once per fight, regain 1d6 HP at the start of its turn. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).