Spymaster
About
Greater devils that operate unseen spy networks, their ability to manipulate and influence others makes them dangerous opponents. These spymasters prefer to stay behind the front lines, using their agents to do the dirty work.
Stats
Save Rolls
Traits
Special Attack
Blade: slashing, melee 10 ft, +5 to hit, 3d6+7, 2d6+7, 2d6+7. Belittle: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Bite: elemental, melee 5 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Claw: elemental, melee 5 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Phase Step: teleport, 30 ft, quick action, cooldown 1 round.
Special Defense
Devil's Sight. Keen Smell: senses, creatures sneaking within 30 ft must save Wis Mind to avoid detection, strong masking scents negate. Magic Resistance: damping, bonus on saves vs. spells and arcane effects.