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Monster Trove for Seasoned Adventurers

Sphinx

Large

About

Guardian philosophers with claws. It tests trespassers with law dressed as riddles; answers are weighed, not merely spoken. A sphinx keeps a buried library, a sealed gate, or a secret meant to outlast empires, and it would genuinely rather you pass its test than fail it. Cleverness earns passage and sometimes a gift; a lie earns the claws it sheathes only out of courtesy.

Stats

HP 150
AC 17
DR 1
Attacks 2
Attack: 2d8+4, 2d8+4

Save Rolls

Quick 2
Tough 2
Mind 4
Default Save TN (based on HP): 9

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Super-Genius (18)
Magic Resistance: Magic resistance (+2 to saves vs. spells)
Sphinx - Image Coming Soon

Special Attack

Bite: piercing, melee 5 ft, +5 to hit, 2d8+4, 2d8+4. Riddle of Command: 60 ft, save Wis Mind; on fail compelled to a brief clause for 1 minute; cooldown 1/day. Wing Buffet: bludgeoning, 15-ft cone, save Dex Quick; knocked prone on fail.

Special Defense

Time-anchored: cannot be slowed below half speed; ignores first forced movement each round. Senses: Night Vision (60 ft), Keen Smell.

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