Selkie
About
A selkie leaves its sealskin above the tide and walks on land in human form. Whoever hides the skin can hold the selkie nearby, but cannot win loyalty, and the sea never stops calling through the walls.
Stats
Save Rolls
Traits
Special Attack
Seal Rush: bludgeoning, melee 5 ft, +3 to hit, 2d8+2 while in seal form. Tide Call: water surges through a 30 ft line; creatures make a Quick save or take 2d6 bludgeoning damage and fall prone.
Special Defense
The Hidden Skin: without its sealskin the selkie cannot change shape or use Tide Call. Returning the skin ends all hostility and earns one safe sea crossing. Destroying it makes the selkie weary and turns every nearby seal against the destroyer.