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Monster Trove: Old Fears and Hungry Things

Selkie

Medium

About

A selkie leaves its sealskin above the tide and walks on land in human form. Whoever hides the skin can hold the selkie nearby, but cannot win loyalty, and the sea never stops calling through the walls.

Stats

HP 64
AC 14
DR 1
Attacks 1
Attack: 2d8+2

Save Rolls

Quick 3
Tough 3
Mind 4
Default Save TN (based on HP): 13

Traits

Alignment: Impartial Kind (Mediator)
Intelligence: Average (8-10)
Magic Resistance: +2 to saves against spells
Selkie - Image Coming Soon

Special Attack

Seal Rush: bludgeoning, melee 5 ft, +3 to hit, 2d8+2 while in seal form. Tide Call: water surges through a 30 ft line; creatures make a Quick save or take 2d6 bludgeoning damage and fall prone.

Special Defense

The Hidden Skin: without its sealskin the selkie cannot change shape or use Tide Call. Returning the skin ends all hostility and earns one safe sea crossing. Destroying it makes the selkie weary and turns every nearby seal against the destroyer.

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