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Monster Trove: Old Fears and Hungry Things

Sea Snake

Small

About

A sea snake moves through reefs and weed beds with little effort, surfacing only briefly before returning below. It is reluctant to bite unless trapped in a net, grabbed or pressed against a swimmer, but its venom is built for prey that cannot reach shore. Fishers fear finding one alive among the catch more than seeing it in open water.

Stats

HP 6
AC 14
DR -1
Attacks 1
Attack: 1 damage

Save Rolls

Quick 4
Tough -1
Mind -2
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Animal (1)
Magic Resistance:
Sea Snake - Image Coming Soon

Special Attack

Sea Venom: piercing, melee 5 ft, +3 to hit, 1 damage. The target makes a Tough save; on a failed save, it takes 2d8 poison damage and becomes Weary for 1d6 hours.

Special Defense

Water-Bound: on dry ground the snake has AC 9 and -3 Quick. It does not pursue a creature that releases it or moves out of the net, reef pocket or confined water where the encounter began.

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